


Great partner for Gohan since he boosts his everything.
DRAGON BALL Z LEGEND OF Z CHARACTERS FREE
Probably the best free Goku we have available as of now, this one also stacks his defense infinitely. Of course, you won't be able to transform him with this build, but that's not the point here. He'll be taking double digits by the time you get to the last stage. High attack, self-sustaning Ki over time, and most importantly stacks his defense to infinity and beyond. Kamehameha Stacking Stacking your turds till they reach the birds (in other words, you get big boi defense)ĪGL LR Gohan is the MVP of this team in every way imaginable. You can heal almost 200k HP from some orbs with the LRs. Once the two LR Gohans and the TEQ SS Goku's DEF reach or go over 400K, grab as many orbs of the same type as you can, the healing from each orb is increased the more DEF the unit has. If any phase has really low hp and you know the next super will kill, choose whoever has less DEF to finish the phase off, that will most likely always be the AGL or TEQ SS goku.Įven though Transforming Goku's defense and damage reduction make him a good tank, he is still able to get hurt in INT UI's phase, so you should rotate him for Goku & Vegeta (Gogeta), wether they're fusioned or not.īefore reaching TEQ god Goku, the Gohans should already be taking dobule digits from everything. That will make the event longer enough for them to build up enough DEF for the last phase. If you decide to do it the slow way (the "safer" way) then ONLY super attack with your DEF stacking units. It's extra fast if you can get 18 o 24 ki supers with your LRs. If you want to do it the fast way, all you have to do is give everyone super attacks. There are two ways to go through this event: the slow one and the fast one. Your main rotations should be: LR Gohan + Transforming Goku and LR Gohan + SS TEQ Goku and Gohan, so the units that rotate are: Goku & Vegeta (Vegito), Goku & Vegeta (Gogeta) and Great Saiyaman 4. Since we only care about defense, he will not transform in this team. ALWAYS keep him in rotation as he is the main tank. If there the impossible happens and there isn't a gohan with dupes, don't worry he is so good that you don't need them. Additionally he gives the youth category (only gohan on this team) a 30% ATK boost.Īs you always should, try to get a friend with some dupes. By the point where you get to INT UI, Great Saiyaman 4 will take double digit damage from normals, supers are a little dangerous but depending on the amount of supers and adittional supers he gets, he should be okay. Great Saiyaman 4 gives 2 ki and 30% DEF to all allies, which is good but not enough to add him to the team, BUT he also infinitely stacks ATK and DEF. At this point I didn't know who else to put in the team, that was until I saw this guy. Only the goku part of this card infinitely stacks DEF so DON'T exchange him.ġ00%. His defense gets so high that the only thing that can hurt him is a super attack from INT UI goku and it doesn't even do too much (100k-150k at best), there is no posible way of INT UI one-shotting you with a super, not even close. His defense stacking combined with his ATK lowering (usable up to TEQ god goku) and the fact that he is a support make him one of the best units to bring to this event. He won't take more than 10k from normal attacks, but supers still hurt him a little.ġ00%. Gogeta is incredibly good against INT UI goku, without a doubt he is the best hitter in the team at that point, not the best tank though.

The fusions are mainly here to heal you IF you ever fall bellow 50% hp.
